

I ended up having to spend even more money downgrading and buying worse components to demote the stats and make it usable again.Īt its core, it’s all a numbers game and it’s all about as streamlined as you could hope for. I dumped a bunch of money into it trying to make it as badass as possible, only to realize it was now nearly two classes above where it started and could no longer be used for any of the races I’d actually unlocked in the Career.

I did this by accident early on with the first car I bought.

The interesting bit here is that if you invest enough in a specific vehicle, you can actually end up upgrading its class beyond where it started.
Project cars 3 vs project cars 2 upgrade#
It’s all very basic and straight forward but the actual races themselves are so snappy and concise there’s good encouragement to replay stuff until you nail it.ĭuring races you also earn cash that can be spent to upgrade your cars and purchase new cards. These mini-challenges that are tracked mid-race have heavy DriveClub VR vibes and that’s a very good thing in my opinion.Įach challenge you complete awards you points and you spend those points to unlock higher tiers of missions. Luckily it’s more nuanced than just “Win the race” every time and instead includes things like tasking you with hitting top speed goals or mastering a certain number of tricky curves. The structure is reminiscent of DriveClub VR and other arcade-style racing games with event-based missions like time trials and races that each have a short list of objectives and challenges to complete. After some introductory moments and menu toggling, I took off into the Career mode. Project CARS 3 makes a good first impression.
